Whether you use its ready-made devices in your music, or build your own instruments and effects from scratch, new features in Max for Live mean new possibilities for Live users. With the release of Live 11, Max for Live has introduced a bunch of new improvements that make it a more effective tool for building devices, and let you stretch Live’s creative potential further than ever.
We thought we’d take you through some of these additions and have a look at a set of free devices, designed by the Max for Live team to give you a taste of what’s now possible and help guide your own explorations.
New and improved in Max for Live
Here’s a quick rundown of the new additions to Max for Live in Live 11:
MIDI Channel Routings: you can now route MIDI to and from Max for Live audio effects (just like with VST devices). Instruments can also accept MIDI from anywhere within Live. So now you could analyse incoming audio and send the data to your controller, use MIDI notes from any track in Live as a sidechain input for audio processing, and much more.
MPE support: Max for Live works seamlessly with Live 11’s MPE support, allowing devices to deal with note velocity and pitch as fluid data instead of fixed values. You can map this data to the parameters of a recipient instrument. This works with multiple notes simultaneously, and opens up all kinds of new concepts and possibilities for devices.
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New API additions: Max for Live has access to Live 11’s new note features like probability, velocity deviation and release velocity, which sets up all kinds of new ways to interact with MIDI notes in your devices. Devices can now access a clip or sample’s warp markers, and slices of a sample loaded in Simpler. Plus macro variations, Groove Pool and more of Live’s features can also now be accessed through Max for Live.
Performance improvements: the overall experience of working with Max for Live devices feels more fluid in Live 11, thanks to a complete overhaul of Max for Live’s user interface integration, which includes improvements to focus, positioning, scrolling behaviour, and performance.
Improvements for Device creators: a new live.scope object adds an oscilloscope, tuned to match Live’s visual style by default and ready for your own customizing touches. Other new features enhance the overall experience of developing new devices: double-clicking an error in the Max Console jumps the cursor to the device causing the error, a new category in the Inspector Window lets you more clearly indicate which systems devices can be used on, and more.
More detail for device developers about the new features is available on the following pages on Cycling74.com:
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Read more:
What’s New in Live 11, Part 1
What’s New in Live 11, Part 2
See what’s possible
The new API additions have granted Max for Live access to many new features and controls in Live, and the Max for Live team has built some devices that make use of them. These creative effects are designed to give an idea of what’s possible for device builders, and, of course, to be used in your own music.
Source: https://www.ableton.com/en/blog/live-11-and-max-for-live-get-a-glimpse-of-whats-possible-with-some-free-devices/